This was a character I was contracted to create for an arena combat style VR game. I took this character from initial concept all the way to deliverable asset in Unity. Whole time for this was roughly two weeks. I utilized tools such as 3ds Max, Photoshop, and 3D coat.
“It’s the first Monday of 2020 and you know what that means, Robots! Here are a few from my collection. Hoping to make lots of new little robots and environment concepts this year. What are some of your design goals this year? #ConceptArt #Gamedev”