SC20 Hibernation Chamber
SC20 Hibernation Chamber is the first pack of a huge project (SC20) what will include several sci-fi scenes.It contains a high quality environment and various props like adjustable hibernation pods, laser scanner to create visually attractive ima
Strip Mall, Gediminas Einikis
Strip Mall by Gediminas Einikis on ArtStation.
Extractor, Brandon Hahn
Extractor by Brandon Hahn on ArtStation.
Bande Dessinee: Photo
A blog mainly (but not exclusively) about franco-belgian comics. I also write about illustration and animation.
New Freedom interior , John powell
New Freedom interior by John powell on ArtStation.
Environment Design: Modularity, Color & Composition
Senior environment artist Felix Leyendecker talked about the way he approaches the creation of virtual spaces for high-end games.
Alex Broeckel | Concept Art World
Alex Broeckel a.k.a. Raybender, is a freelance concept artist and digital painter. Alex worked for over 12 years as a professional 3d artist building and lighting digital environments for the entertainment industry. Link: www.alexbroeckel.com All images used with permission by the artist. © Alex Broeckel or their respective copyright holder.
Destiny: Cabal interior architecture & mood, Jesse van Dijk
Destiny: Cabal interior architecture & mood by Jesse van Dijk on ArtStation.
Screencaps reveal the wonder and squalor of Neill Blomkamp's first Elysium trailer
You've marveled at the very first trailer for Neill Blomkamp's Elysium — now let's pick it apart, and discover all the glorious futuristic shots and plot details. Be warned, spoilers ahead...
Apex: Legends , Cliff Childs
Here are some concepts that the architecture was based on for Kings Canyon map update a while back.
Hallway in Halo 4, Jihoon Kim
original concept by Sparth https://www.artstation.com/artwork/EVBJA I use long shaped structures to reinforce the directions. Especially the floors need to be smooth with minimum seams rather than having lots of disconnections. 나는 길다란 사각형 세입으로 방향성을 강조한다.
Doom: Outbreak Command Center, Ean Vasquez
A section of the environment for the DLC Map Outbreak. I was responsible for modeling the environment and using existing assets and kit pieces, generated by me and other artist. Nick Slay https://www.artstation.com/artist/nickslay Nicolas Dunbeck
Destiny: Inside the Cosmodrome Wall, Jesse van Dijk
Destiny: Inside the Cosmodrome Wall by Jesse van Dijk on ArtStation.
UE4, Alden Filion
Playing with Unreal Engine 4
Halo 2 Anniversary
Halo 2 Anniversary environment by Josh Kao
Space Station hallway, Isaac Hannaford
Space Station hallway by Isaac Hannaford on ArtStation.